Hi There! This is my portfolio of graphics programming and game development projects.
All of the projects were written before I was working professionally as a developer.
Source code is available for some of these projects and coding assignments on Codeberg.
Rendering engine
Taught myself graphics, engine and tools programming by creating my own rendering engine with OpenGL and C++. It's using deferred shading and some of the most common post processing effects like Bloom, HDR and SSAO.
Source code is available on: Codeberg
Raytracer
Utilizes a Bounding Volume Hierarchy as an acceleration data structure. Loads OBJ files.
Source code is available on: Codeberg
Trippin' Through
My second 4k intro, made for Assembly 2018, and placed as 12th. Final executable size was 3876 bytes. You can watch the entry at here
Source code is available on: Codeberg
Plasma Lamp's Dance of Freedom
My very first 4k intro, done for Assembly 17, and placed as 12th. Final file size was 3910 bytes. In the end I ran out of time and managed to make a quick track on the last night before submitting the entry. You can watch it at here
Source code is available on: Codeberg